Error unable to intercept a read client packet

Introduction

Here is the source code for com.comphenix.protocol.injector.netty.ChannelInjector.java

Source

/** * ProtocolLib - Bukkit server library that allows access to the Minecraft protocol. * Copyright (C) 2015 dmulloy2 * * This program is free software; you can redistribute it and/or modify it under the terms of the * GNU General Public License as published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with this program; * if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA * 02111-1307 USA */ package com.comphenix.protocol.injector.netty; import java.lang.reflect.InvocationTargetException; import java.net.Socket; import java.net.SocketAddress; import java.util.ArrayDeque; import java.util.Deque; import java.util.List; import java.util.ListIterator; import java.util.Map.Entry; import java.util.NoSuchElementException; import java.util.concurrent.Callable; import java.util.concurrent.ConcurrentMap; import net.sf.cglib.proxy.Factory; import org.bukkit.Bukkit; import org.bukkit.entity.Player; import com.comphenix.protocol.PacketType; import com.comphenix.protocol.PacketType.Protocol; import com.comphenix.protocol.ProtocolLibrary; import com.comphenix.protocol.error.Report; import com.comphenix.protocol.error.ReportType; import com.comphenix.protocol.events.ConnectionSide; import com.comphenix.protocol.events.NetworkMarker; import com.comphenix.protocol.events.PacketEvent; import com.comphenix.protocol.injector.NetworkProcessor; import com.comphenix.protocol.injector.server.SocketInjector; import com.comphenix.protocol.reflect.FuzzyReflection; import com.comphenix.protocol.reflect.VolatileField; import com.comphenix.protocol.reflect.accessors.Accessors; import com.comphenix.protocol.reflect.accessors.FieldAccessor; import com.comphenix.protocol.reflect.accessors.MethodAccessor; import com.comphenix.protocol.utility.MinecraftFields; import com.comphenix.protocol.utility.MinecraftMethods; import com.comphenix.protocol.utility.MinecraftProtocolVersion; import com.comphenix.protocol.utility.MinecraftReflection; import com.comphenix.protocol.wrappers.WrappedGameProfile; import com.google.common.base.Preconditions; import com.google.common.collect.MapMaker; import io.netty.buffer.ByteBuf; import io.netty.channel.Channel; import io.netty.channel.ChannelHandler; import io.netty.channel.ChannelHandlerContext; import io.netty.channel.ChannelInboundHandlerAdapter; import io.netty.channel.ChannelPipeline; import io.netty.channel.ChannelPromise; import io.netty.channel.socket.SocketChannel; import io.netty.handler.codec.ByteToMessageDecoder; import io.netty.handler.codec.MessageToByteEncoder; import io.netty.util.AttributeKey; import io.netty.util.concurrent.GenericFutureListener; import io.netty.util.internal.TypeParameterMatcher; /** * Represents a channel injector. * @author Kristian */ public class ChannelInjector extends ByteToMessageDecoder implements Injector { public static final ReportType REPORT_CANNOT_INTERCEPT_SERVER_PACKET = new ReportType( "Unable to intercept a written server packet."); public static final ReportType REPORT_CANNOT_INTERCEPT_CLIENT_PACKET = new ReportType( "Unable to intercept a read client packet."); public static final ReportType REPORT_CANNOT_EXECUTE_IN_CHANNEL_THREAD = new ReportType( "Cannot execute code in channel thread."); public static final ReportType REPORT_CANNOT_FIND_GET_VERSION = new ReportType( "Cannot find getVersion() in NetworkMananger"); public static final ReportType REPORT_CANNOT_SEND_PACKET = new ReportType("Unable to send packet %s to %s"); /** * Indicates that a packet has bypassed packet listeners. */ private static final PacketEvent BYPASSED_PACKET = new PacketEvent(ChannelInjector.class); // The login packet private static Class<?> PACKET_LOGIN_CLIENT = null; private static FieldAccessor LOGIN_GAME_PROFILE = null; // Versioning private static Class<?> PACKET_SET_PROTOCOL = null; private static AttributeKey<Integer> PROTOCOL_KEY = AttributeKey.valueOf("PROTOCOL"); // Saved accessors private static MethodAccessor DECODE_BUFFER; private static MethodAccessor ENCODE_BUFFER; private static FieldAccessor ENCODER_TYPE_MATCHER; // For retrieving the protocol private static FieldAccessor PROTOCOL_ACCESSOR; // The factory that created this injector private InjectionFactory factory; // The player, or temporary player private Player player; private Player updated; private String playerName; // The player connection private Object playerConnection; // The current network manager and channel private final Object networkManager; private final Channel originalChannel; private VolatileField channelField; // Known network markers private ConcurrentMap<Object, NetworkMarker> packetMarker = new MapMaker().weakKeys().makeMap(); /** * Indicate that this packet has been processed by event listeners. * <p> * This must never be set outside the channel pipeline's thread. */ private PacketEvent currentEvent; /** * A packet event that should be processed by the write method. */ private PacketEvent finalEvent; /** * A flag set by the main thread to indiciate that a packet should not be processed. */ private final ThreadLocal<Boolean> scheduleProcessPackets = new ThreadLocal<Boolean>() { @Override protected Boolean initialValue() { return true; }; }; // Other handlers private ByteToMessageDecoder vanillaDecoder; private MessageToByteEncoder<Object> vanillaEncoder; private Deque<PacketEvent> finishQueue = new ArrayDeque<PacketEvent>(); // The channel listener private ChannelListener channelListener; // Processing network markers private NetworkProcessor processor; // Closed private boolean injected; private boolean closed; /** * Construct a new channel injector. * @param player - the current player, or temporary player. * @param networkManager - its network manager. * @param channel - its channel. * @param channelListener - a listener. * @param factory - the factory that created this injector */ public ChannelInjector(Player player, Object networkManager, Channel channel, ChannelListener channelListener, InjectionFactory factory) { this.player = Preconditions.checkNotNull(player, "player cannot be NULL"); this.networkManager = Preconditions.checkNotNull(networkManager, "networkMananger cannot be NULL"); this.originalChannel = Preconditions.checkNotNull(channel, "channel cannot be NULL"); this.channelListener = Preconditions.checkNotNull(channelListener, "channelListener cannot be NULL"); this.factory = Preconditions.checkNotNull(factory, "factory cannot be NULL"); this.processor = new NetworkProcessor(ProtocolLibrary.getErrorReporter()); // Get the channel field this.channelField = new VolatileField( FuzzyReflection.fromObject(networkManager, true).getFieldByType("channel", Channel.class), networkManager, true); } /** * Get the version of the current protocol. * @return The version. */ @Override public int getProtocolVersion() { Integer value = originalChannel.attr(PROTOCOL_KEY).get(); return value != null ? value : MinecraftProtocolVersion.getCurrentVersion(); } @Override @SuppressWarnings("unchecked") public boolean inject() { synchronized (networkManager) { if (closed) return false; if (originalChannel instanceof Factory) return false; if (!originalChannel.isActive()) return false; // Main thread? We should synchronize with the channel thread, otherwise we might see a // pipeline with only some of the handlers removed if (Bukkit.isPrimaryThread()) { // Just like in the close() method, we'll avoid blocking the main thread executeInChannelThread(new Runnable() { @Override public void run() { inject(); } }); return false; // We don't know } // Don't inject the same channel twice if (findChannelHandler(originalChannel, ChannelInjector.class) != null) { return false; } // Get the vanilla decoder, so we don't have to replicate the work vanillaDecoder = (ByteToMessageDecoder) originalChannel.pipeline().get("decoder"); vanillaEncoder = (MessageToByteEncoder<Object>) originalChannel.pipeline().get("encoder"); if (vanillaDecoder == null) throw new IllegalArgumentException( "Unable to find vanilla decoder in " + originalChannel.pipeline()); if (vanillaEncoder == null) throw new IllegalArgumentException( "Unable to find vanilla encoder in " + originalChannel.pipeline()); patchEncoder(vanillaEncoder); if (DECODE_BUFFER == null) DECODE_BUFFER = Accessors.getMethodAccessor(vanillaDecoder.getClass(), "decode", ChannelHandlerContext.class, ByteBuf.class, List.class); if (ENCODE_BUFFER == null) ENCODE_BUFFER = Accessors.getMethodAccessor(vanillaEncoder.getClass(), "encode", ChannelHandlerContext.class, Object.class, ByteBuf.class); // Intercept sent packets MessageToByteEncoder<Object> protocolEncoder = new MessageToByteEncoder<Object>() { @Override protected void encode(ChannelHandlerContext ctx, Object packet, ByteBuf output) throws Exception { if (packet instanceof WirePacket) { // Special case for wire format ChannelInjector.this.encodeWirePacket((WirePacket) packet, output); } else { ChannelInjector.this.encode(ctx, packet, output); } } @Override public void write(ChannelHandlerContext ctx, Object packet, ChannelPromise promise) throws Exception { super.write(ctx, packet, promise); ChannelInjector.this.finalWrite(ctx, packet, promise); } }; // Intercept recieved packets ChannelInboundHandlerAdapter finishHandler = new ChannelInboundHandlerAdapter() { @Override public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception { // Execute context first ctx.fireChannelRead(msg); ChannelInjector.this.finishRead(ctx, msg); } }; // Insert our handlers - note that we effectively replace the vanilla encoder/decoder originalChannel.pipeline().addBefore("decoder", "protocol_lib_decoder", this); originalChannel.pipeline().addBefore("protocol_lib_decoder", "protocol_lib_finish", finishHandler); originalChannel.pipeline().addAfter("encoder", "protocol_lib_encoder", protocolEncoder); // Intercept all write methods channelField.setValue(new ChannelProxy(originalChannel, MinecraftReflection.getPacketClass()) { // Compatibility with Spigot 1.8 private final PipelineProxy pipelineProxy = new PipelineProxy(originalChannel.pipeline(), this) { @Override public ChannelPipeline addBefore(String baseName, String name, ChannelHandler handler) { // Correct the position of the decoder if ("decoder".equals(baseName)) { if (super.get("protocol_lib_decoder") != null && guessCompression(handler)) { super.addBefore("protocol_lib_decoder", name, handler); return this; } } return super.addBefore(baseName, name, handler); } }; @Override public ChannelPipeline pipeline() { return pipelineProxy; } @Override protected <T> Callable<T> onMessageScheduled(final Callable<T> callable, FieldAccessor packetAccessor) { final PacketEvent event = handleScheduled(callable, packetAccessor); // Handle cancelled events if (event != null && event.isCancelled()) return null; return new Callable<T>() { @Override public T call() throws Exception { T result = null; // This field must only be updated in the pipeline thread currentEvent = event; result = callable.call(); currentEvent = null; return result; } }; } @Override protected Runnable onMessageScheduled(final Runnable runnable, FieldAccessor packetAccessor) { final PacketEvent event = handleScheduled(runnable, packetAccessor); // Handle cancelled events if (event != null && event.isCancelled()) return null; return new Runnable() { @Override public void run() { currentEvent = event; runnable.run(); currentEvent = null; } }; } protected PacketEvent handleScheduled(Object instance, FieldAccessor accessor) { // Let the filters handle this packet Object original = accessor.get(instance); // See if we've been instructed not to process packets if (!scheduleProcessPackets.get()) { NetworkMarker marker = getMarker(original); if (marker != null) { PacketEvent result = new PacketEvent(ChannelInjector.class); result.setNetworkMarker(marker); return result; } else { return BYPASSED_PACKET; } } PacketEvent event = processSending(original); if (event != null && !event.isCancelled()) { Object changed = event.getPacket().getHandle(); // Change packet to be scheduled if (original != changed) accessor.set(instance, changed); } ; return event != null ? event : BYPASSED_PACKET; } }); injected = true; return true; } } /** * Determine if the given object is a compressor or decompressor. * @param handler - object to test. * @return TRUE if it is, FALSE if not or unknown. */ private boolean guessCompression(ChannelHandler handler) { String className = handler != null ? handler.getClass().getCanonicalName() : ""; return className.contains("Compressor") || className.contains("Decompressor"); } /** * Process a given message on the packet listeners. * @param message - the message/packet. * @return The resulting message/packet. */ private PacketEvent processSending(Object message) { return channelListener.onPacketSending(ChannelInjector.this, message, getMarker(message)); } /** * This method patches the encoder so that it skips already created packets. * @param encoder - the encoder to patch. */ private void patchEncoder(MessageToByteEncoder<Object> encoder) { if (ENCODER_TYPE_MATCHER == null) { ENCODER_TYPE_MATCHER = Accessors.getFieldAccessor(encoder.getClass(), "matcher", true); } ENCODER_TYPE_MATCHER.set(encoder, TypeParameterMatcher.get(MinecraftReflection.getPacketClass())); } @Override public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception { if (channelListener.isDebug()) cause.printStackTrace(); super.exceptionCaught(ctx, cause); } protected void encodeWirePacket(WirePacket packet, ByteBuf output) throws Exception { packet.writeId(output); packet.writeBytes(output); } /** * Encode a packet to a byte buffer, taking over for the standard Minecraft encoder. * @param ctx - the current context. * @param packet - the packet to encode to a byte array. * @param output - the output byte array. * @throws Exception If anything went wrong. */ protected void encode(ChannelHandlerContext ctx, Object packet, ByteBuf output) throws Exception { NetworkMarker marker = null; PacketEvent event = currentEvent; try { // Skip every kind of non-filtered packet if (!scheduleProcessPackets.get()) { return; } // This packet has not been seen by the main thread if (event == null) { Class<?> clazz = packet.getClass(); // Schedule the transmission on the main thread instead if (channelListener.hasMainThreadListener(clazz)) { // Delay the packet scheduleMainThread(packet); packet = null; } else { event = processSending(packet); // Handle the output if (event != null) { packet = !event.isCancelled() ? event.getPacket().getHandle() : null; } } } if (event != null) { // Retrieve marker without accidentally constructing it marker = NetworkMarker.getNetworkMarker(event); } // Process output handler if (packet != null && event != null && NetworkMarker.hasOutputHandlers(marker)) { ByteBuf packetBuffer = ctx.alloc().buffer(); ENCODE_BUFFER.invoke(vanillaEncoder, ctx, packet, packetBuffer); // Let each handler prepare the actual output byte[] data = processor.processOutput(event, marker, getBytes(packetBuffer)); // Write the result output.writeBytes(data); packet = null; // Sent listeners? finalEvent = event; return; } } catch (Exception e) { channelListener.getReporter().reportDetailed(this, Report.newBuilder(REPORT_CANNOT_INTERCEPT_SERVER_PACKET).callerParam(packet).error(e).build()); } finally { // Attempt to handle the packet nevertheless if (packet != null) { ENCODE_BUFFER.invoke(vanillaEncoder, ctx, packet, output); finalEvent = event; } } } /** * Invoked when a packet has been written to the channel. * @param ctx - current context. * @param packet - the packet that has been written. * @param promise - a promise. */ protected void finalWrite(ChannelHandlerContext ctx, Object packet, ChannelPromise promise) { PacketEvent event = finalEvent; if (event != null) { // Necessary to prevent infinite loops finalEvent = null; currentEvent = null; processor.invokePostEvent(event, NetworkMarker.getNetworkMarker(event)); } } private void scheduleMainThread(final Object packetCopy) { // Don't use BukkitExecutors for this - it has a bit of overhead Bukkit.getScheduler().scheduleSyncDelayedTask(factory.getPlugin(), new Runnable() { @Override public void run() { invokeSendPacket(packetCopy); } }); } @Override protected void decode(ChannelHandlerContext ctx, ByteBuf byteBuffer, List<Object> packets) throws Exception { byteBuffer.markReaderIndex(); DECODE_BUFFER.invoke(vanillaDecoder, ctx, byteBuffer, packets); try { // Reset queue finishQueue.clear(); for (ListIterator<Object> it = packets.listIterator(); it.hasNext();) { Object input = it.next(); Class<?> packetClass = input.getClass(); NetworkMarker marker = null; // Special case! handleLogin(packetClass, input); if (channelListener.includeBuffer(packetClass)) { byteBuffer.resetReaderIndex(); marker = new NettyNetworkMarker(ConnectionSide.CLIENT_SIDE, getBytes(byteBuffer)); } PacketEvent output = channelListener.onPacketReceiving(this, input, marker); // Handle packet changes if (output != null) { if (output.isCancelled()) { it.remove(); continue; } else if (output.getPacket().getHandle() != input) { it.set(output.getPacket().getHandle()); } finishQueue.addLast(output); } } } catch (Exception e) { channelListener.getReporter().reportDetailed(this, Report .newBuilder(REPORT_CANNOT_INTERCEPT_CLIENT_PACKET).callerParam(byteBuffer).error(e).build()); } } /** * Invoked after our decoder. * @param ctx - current context. * @param msg - the current packet. */ protected void finishRead(ChannelHandlerContext ctx, Object msg) { // Assume same order PacketEvent event = finishQueue.pollFirst(); if (event != null) { NetworkMarker marker = NetworkMarker.getNetworkMarker(event); if (marker != null) { processor.invokePostEvent(event, marker); } } } /** * Invoked when we may need to handle the login packet. * @param packetClass - the packet class. * @param packet - the packet. */ protected void handleLogin(Class<?> packetClass, Object packet) { // Try to find the login packet class if (PACKET_LOGIN_CLIENT == null) { PACKET_LOGIN_CLIENT = PacketType.Login.Client.START.getPacketClass(); } // If we can't, there's an issue if (PACKET_LOGIN_CLIENT == null) { throw new IllegalStateException( "Failed to obtain login start packet. Did you build Spigot with BuildTools?"); } if (LOGIN_GAME_PROFILE == null) { LOGIN_GAME_PROFILE = Accessors.getFieldAccessor(PACKET_LOGIN_CLIENT, MinecraftReflection.getGameProfileClass(), true); } // See if we are dealing with the login packet if (PACKET_LOGIN_CLIENT.equals(packetClass)) { WrappedGameProfile profile = WrappedGameProfile.fromHandle(LOGIN_GAME_PROFILE.get(packet)); // Save the channel injector factory.cacheInjector(profile.getName(), this); } if (PACKET_SET_PROTOCOL == null) { try { PACKET_SET_PROTOCOL = PacketType.Handshake.Client.SET_PROTOCOL.getPacketClass(); } catch (Throwable ex) { PACKET_SET_PROTOCOL = getClass(); // If we can't find it don't worry about it } } if (PACKET_SET_PROTOCOL.equals(packetClass)) { FuzzyReflection fuzzy = FuzzyReflection.fromObject(packet); try { int protocol = (int) fuzzy.invokeMethod(packet, "getProtocol", int.class); originalChannel.attr(PROTOCOL_KEY).set(protocol); } catch (Throwable ex) { // Oh well } } } @Override public void channelActive(ChannelHandlerContext ctx) throws Exception { super.channelActive(ctx); // See NetworkManager.channelActive(ChannelHandlerContext) for why if (channelField != null) { channelField.refreshValue(); } } /** * Retrieve every byte in the given byte buffer. * @param buffer - the buffer. * @return The bytes. */ private byte[] getBytes(ByteBuf buffer) { byte[] data = new byte[buffer.readableBytes()]; buffer.readBytes(data); return data; } /** * Disconnect the current player. * @param message - the disconnect message, if possible. */ private void disconnect(String message) { // If we're logging in, we can only close the channel if (playerConnection == null || player instanceof Factory) { originalChannel.disconnect(); } else { // Call the disconnect method try { MinecraftMethods.getDisconnectMethod(playerConnection.getClass()).invoke(playerConnection, message); } catch (Exception e) { throw new IllegalArgumentException("Unable to invoke disconnect method.", e); } } } @Override public void sendServerPacket(Object packet, NetworkMarker marker, boolean filtered) { saveMarker(packet, marker); try { scheduleProcessPackets.set(filtered); invokeSendPacket(packet); } finally { scheduleProcessPackets.set(true); } } /** * Invoke the sendPacket method in Minecraft. * @param packet - the packet to send. */ private void invokeSendPacket(Object packet) { // Attempt to send the packet with NetworkMarker.handle(), or the PlayerConnection if its active try { if (player instanceof Factory) { MinecraftMethods.getNetworkManagerHandleMethod().invoke(networkManager, packet, new GenericFutureListener[0]); } else { MinecraftMethods.getSendPacketMethod().invoke(getPlayerConnection(), packet); } } catch (Throwable ex) { ProtocolLibrary.getErrorReporter().reportWarning(this, Report.newBuilder(REPORT_CANNOT_SEND_PACKET) .messageParam(packet, playerName).error(ex).build()); } } @Override public void recieveClientPacket(final Object packet) { // TODO: Ensure the packet listeners are executed in the channel thread. // Execute this in the channel thread Runnable action = new Runnable() { @Override public void run() { try { MinecraftMethods.getNetworkManagerReadPacketMethod().invoke(networkManager, null, packet); } catch (Exception e) { // Inform the user ProtocolLibrary.getErrorReporter().reportMinimal(factory.getPlugin(), "recieveClientPacket", e); } } }; // Execute in the worker thread if (originalChannel.eventLoop().inEventLoop()) { action.run(); } else { originalChannel.eventLoop().execute(action); } } @Override public Protocol getCurrentProtocol() { if (PROTOCOL_ACCESSOR == null) { PROTOCOL_ACCESSOR = Accessors.getFieldAccessor(networkManager.getClass(), MinecraftReflection.getEnumProtocolClass(), true); } return Protocol.fromVanilla((Enum<?>) PROTOCOL_ACCESSOR.get(networkManager)); } /** * Retrieve the player connection of the current player. * @return The player connection. */ private Object getPlayerConnection() { if (playerConnection == null) { playerConnection = MinecraftFields.getPlayerConnection(getPlayer()); } return playerConnection; } @Override public NetworkMarker getMarker(Object packet) { return packetMarker.get(packet); } @Override public void saveMarker(Object packet, NetworkMarker marker) { if (marker != null) { packetMarker.put(packet, marker); } } @Override public Player getPlayer() { if (player == null && playerName != null) { return Bukkit.getPlayer(playerName); } return player; } /** * Set the player instance. * @param player - current instance. */ @Override public void setPlayer(Player player) { this.player = player; this.playerName = player.getName(); } /** * Set the updated player instance. * @param updated - updated instance. */ @Override public void setUpdatedPlayer(Player updated) { this.updated = updated; this.playerName = updated.getName(); } @Override public boolean isInjected() { return injected; } /** * Determine if this channel has been closed and cleaned up. * @return TRUE if it has, FALSE otherwise. */ @Override public boolean isClosed() { return closed; } @Override public void close() { if (!closed) { closed = true; if (injected) { channelField.revertValue(); // Calling remove() in the main thread will block the main thread, which may lead // to a deadlock: // //pastebin.com/L3SBVKzp // // ProtocolLib executes this close() method through a PlayerQuitEvent in the main thread, // which has implicitly aquired a lock on SimplePluginManager (see SimplePluginManager.callEvent(Event)). // Unfortunately, the remove() method will schedule the removal on one of the Netty worker threads if // it's called from a different thread, blocking until the removal has been confirmed. // // This is bad enough (Rule #1: Don't block the main thread), but the real trouble starts if the same // worker thread happens to be handling a server ping connection when this removal task is scheduled. // In that case, it may attempt to invoke an asynchronous ServerPingEvent (see PacketStatusListener) // using SimplePluginManager.callEvent(). But, since this has already been locked by the main thread, // we end up with a deadlock. The main thread is waiting for the worker thread to process the task, and // the worker thread is waiting for the main thread to finish executing PlayerQuitEvent. // // TL;DR: Concurrency is hard. executeInChannelThread(new Runnable() { @Override public void run() { String[] handlers = new String[] { "protocol_lib_decoder", "protocol_lib_finish", "protocol_lib_encoder" }; for (String handler : handlers) { try { originalChannel.pipeline().remove(handler); } catch (NoSuchElementException e) { // Ignore } } } }); // Clear cache factory.invalidate(player); // Clear player instances // Should help fix memory leaks this.player = null; this.updated = null; } } } /** * Execute a specific command in the channel thread. * <p> * Exceptions are printed through the standard error reporter mechanism. * @param command - the command to execute. */ private void executeInChannelThread(final Runnable command) { originalChannel.eventLoop().execute(new Runnable() { @Override public void run() { try { command.run(); } catch (Exception e) { ProtocolLibrary.getErrorReporter().reportDetailed(ChannelInjector.this, Report.newBuilder(REPORT_CANNOT_EXECUTE_IN_CHANNEL_THREAD).error(e).build()); } } }); } /** * Find the first channel handler that is assignable to a given type. * @param channel - the channel. * @param clazz - the type. * @return The first handler, or NULL. */ public static ChannelHandler findChannelHandler(Channel channel, Class<?> clazz) { for (Entry<String, ChannelHandler> entry : channel.pipeline()) { if (clazz.isAssignableFrom(entry.getValue().getClass())) { return entry.getValue(); } } return null; } /** * Represents a socket injector that foreards to the current channel injector. * @author Kristian */ public static class ChannelSocketInjector implements SocketInjector { private final ChannelInjector injector; public ChannelSocketInjector(ChannelInjector injector) { this.injector = Preconditions.checkNotNull(injector, "injector cannot be NULL"); } @Override public Socket getSocket() throws IllegalAccessException { return SocketAdapter.adapt((SocketChannel) injector.originalChannel); } @Override public SocketAddress getAddress() throws IllegalAccessException { return injector.originalChannel.remoteAddress(); } @Override public void disconnect(String message) throws InvocationTargetException { injector.disconnect(message); } @Override public void sendServerPacket(Object packet, NetworkMarker marker, boolean filtered) throws InvocationTargetException { injector.sendServerPacket(packet, marker, filtered); } @Override public Player getPlayer() { return injector.getPlayer(); } @Override public Player getUpdatedPlayer() { return injector.updated; } @Override public void transferState(SocketInjector delegate) { // Do nothing } @Override public void setUpdatedPlayer(Player updatedPlayer) { injector.setPlayer(updatedPlayer); } public ChannelInjector getChannelInjector() { return injector; } } public Channel getChannel() { return originalChannel; } }

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